ART BITES: AI Technology in Art - Creative Tool or Threat?
Dates
Hours
Duration
Location
Header image: Mez Breeze, AI Project [Por]TrAIts, (2023)
In the cooler months join us at Bunjil Place for Art Bites, a monthly series of art talks exploring creative topics inspired by the Bunjil Place art and digital programs.
Accompanied by tasty treats, delicious drinks and meet like-minded folks at this relaxed talks series.
Event Program
12.00 pm Doors open
12.30 pm Artist panel ‘AI Technology in Art: Creative Tool or Threat?’
1.45 pm Light refreshments
2.30pm Event ends
As AI technology becomes more ubiquitous in creative fields, questions of authenticity, copyright, consent and IP challenges the position of the artist. Will Artificial Intelligence take over the role of the creative and what does this mean for artists?
In the August edition of Art Bites hear from established artists, who have embedded Artificial Intelligence technology and machine learning processes in their artistic practice. Join Betty Sargeant, Matt Gingold, Mez Breeze (live from Canberra) and Eryk Salvaggio (live from the USA), moderated by Pierre Proske.
Artist/Panellists
Eryk Salvaggio
Eryk Salvaggio is an artist, writer and researcher interested in the social and cultural impacts of artificial intelligence. His work, which is centred in creative misuse and the right to refuse, critiques the mythologies and ideologies of tech design that ignore the gaps between datasets and the world they claim to represent. A blend of hacker, policy researcher, designer and artist, he has been published in academic journals, spoken at music and film festivals, and consulted on tech policy at the national level.
Betty Sargeant
Dr. Betty Sargeant (she/they) is an internationally acclaimed media-artist whose practice operates at the intersection of art, technology and environmental science. Her immersive and public artworks confront the critical concerns of our times. Sargeant’s artworks have enjoyed extensive exhibition, including commissioned works for the National Taiwan Museum of Fine Arts, the Karachi Biennale, and the Asia Culture Centre, South Korea.
Sargeant is the recipient of multiple Good Design Awards and a Premier’s Design Award in recognition of her progressive creative practice. She has been working with machine learning since 2015. In 2016 she exhibited her multi-award-winning interactive installation THE STORYTELLING MACHINE. This featured her originally designed ‘false’ AI: an automated system that appeared to make creative determinations. She currently trains artificial intelligence models raising awareness, through her art, on the collapse between fact and fiction in this post-truth epoch. Sargeant and appears on panels internationally, speaking about digital futures.
Matt Gingold
Matt Gingold (he/they) is a creative producer and transdisciplinary artist weaving together critical theory, media installation and audiovisual performance. Their practice focuses on creating intimate experiences of – and with – technology and is inspired by critical research into the ai/aes/ethics of digital cultures and non/human complexity. Conceptually their work explores posthumanism against the backdrop of our ‘enchanted’ relationships to technology. On the one hand, its potential to create and facilitate somatic, transformative and political experiences; against the inescapable histories of science as (and of) automation, racism, gender, psychiatric and class oppression.
They have been invited to create work for numerous major arts companies and festivals, including the Hi-Seoul Festival (KR), Club Transmediale (DE), ANTI Festival (FL), Currents (US), ISEA (CA), MONA/FOMA (AU), Perth Institute of Contemporary Art, the National Portrait Gallery of Australia, Sydney Theatre Company and the Melbourne, Adelaide and Sydney International Arts Festivals. Their collaborative practice has received several Prix Ars Electronica awards in the categories of Interactive Art (2012) and Artificial Intelligence & Life Art (2023), and a Green Room Award for Best Video Design (2015). They have undertaken extended residencies at the Ars Electronica Futurelab (2012, AT), Symbiotica (2021/22 AU) and Werkleitz (2015, DE), alongside two research fellowships in the fields of creative computation and machine learning at Simon Fraser University (CA, 2012-2014), The Open University (UK, 2017-2018), and holds a Graduate Certificate of AI (Deakin University, 2020).
In 2023 they presented exhibitions and AV performances for DADDA (WA), Frame Biennial (VIC), the Tokyo Biennial (JP) and undertook a 6-month residency at the Asia Culture Centre in South Korea exploring the sonic connections between labour automation and histories of human and machine listening.
Mez Breeze
Mez Breeze is a multi-award-winning digital artist and writer known for her pioneering work in electronic literature, interactive games, Virtual Reality (VR) literature, Extended Reality (XR) sculptures, AI art, and experimental storytelling. Over her three-decade career, Mez has produced a vast array of works including internet art, digital fiction, theoretical writings, print books, and indie games. Mez is best known for developing the code poetry language Mezangelle, and her contributions to projects such as the 2017 Inanimate Alice VR Adventure "Perpetual Nomads" and the 2022 AI collaboration "Por]TrAIts: AI Characters + Their Microstories". Mez received the 2019 Marjorie C. Luesebrink Career Achievement Award which recognised the significant impact her work has had on the electronic literature field. Her works are featured in collections such as The World Bank, Cornell's Rose Goldsen Archive, and the National Library of Australia. Mez is an active mentor, educator, and archivist, supporting the growth and recognition of digital art and electronic literature and digital art globally.
Pierre Proske
Dr Pierre Proske is an electronic media designer and artist specialising in immersive and interactive installations. Having collaborated extensively in Europe on various commissions and artistic projects in conjunction with organisations such as the Ars Electronica Futurelab and Future Applications Lab, his work involves exposing the unspoken relationships we have with technology as well as harnessing machines into exploring new aesthetics.
Pierre is also a highly qualified software developer and electronics expert, having extensive experience in the video games industry. He was the founder of former electronic media arts organisation Media Lab Melbourne and runs his own creative technology studio Sensory Empire.
Dates
Saturday 10 August 2024
12.30 pm - 2.30 pm
Tickets
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